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Meta quest pro with Unity

ARLAB2025
Honored Guest

Hi guys, I'm using the Meta Quest Pro on Unity. In my project, I want to recreate the real room using Meta's prefabs, MRUK, and EffectMesh to visualize the components.
When using Meta Quest Link, the headset correctly generates the configured room with Room Scan, but when running in standalone mode, it only creates the prefabs.
Does anyone know how to fix this?

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