05-08-2021 07:49 AM - edited 05-08-2021 10:23 AM
Quest 2 - Quest 2 online pool browse and online using BPs Ue4.26 doesn't work.
I create session (host) open map listen and on the other headset can see the server and it says there is one player in that server.
When I join the server it says its successful. However nothing happens, and the server browser now says the server has two players; but I never moved either way???? I never see the other player.
https://issues.unrealengine.com/issue/UE-82549
I even applied these fixes to the source and still doesn't work?
I purchased a second Quest 2 to setup multiplayer only to find it doesn't even work I am using the Oculus source with everything setup correctly game passes all validations.
I really need help with this I have done everything I can.
Thank you.
Solved! Go to Solution.
05-28-2021 08:54 PM - edited 05-28-2021 09:26 PM
It seems to have worked!
@VintageGreen I'm able to now join the host in the second map but I'm getting what seems to be a replication issue. When you were able to get this to work, what settings did you change from the default, if any, on your MotionController Pawn or BP_MotionController? Currently, my MC's load in for the other player, and will teleport around with the other player as they teleport, but they're at floor level in the asset default position, and the only motion is the jumping around at teleport. I'll be poking around here and remove this question when I solve it.
*the other issue I had was solved by enabling Client Side Navigation, hopefully, this replication thing proves to be as simple a fix.
Thanks again for linking that! It's nuts that this code issue that breaks matchmaking isn't being fixed in a git update...
08-15-2021 07:22 AM
Can you provide a new link? That one doesn't work for me.
08-15-2021 10:09 AM
this site is a joke and oculus will not help devs here
I will tho
https://www.reddit.com/r/unrealengine/comments/optd6y/the_secret_oculus_quest_2_multiplayer_guide/
07-31-2022 12:09 AM
Did you managed to make voice (voip) work too?
Could you share how you made the multiplayer work?