06-08-2023 10:11 AM
I have working Unity app using Meta avatars. Lipsync works well - other network players see my face moving. So data is receiving correctly. But! When I introduced face tracking, it only works locally. Nobody see my facetracking except me.
I'm using the pair of Sample avatar entities (local and remote) on my network player prefab. Everything works except sending facetracking.
Can you help me?
06-08-2023 12:04 PM
What are you using for networking?