06-16-2022 01:08 PM
Possibly a really dumb question but I can't seem to find any documentation on the alleged v40 SDK features. Where is the best place to learn about this other than digging in the Unity integration package? I thought that as of v40, some sort of serialization of spatial anchors is possible for cross-device anchor sharing and I would really like to use this feature.
07-04-2022 08:18 PM
Yep, I'm very interested in network shared spatial anchors. In 2020, I experienced a group gaming experience in Tokyo, played PacMan VR, and noticed it was built using Quest headsets. So I think the functionality is already in there, but maybe it was locked away in some beta API at that time. The experience was remarkably stable and really quite fun!
12-01-2022 05:14 AM
Have you found a solution?
12-01-2022 08:09 PM
Nothing yet.
12-09-2022 01:54 PM
Hello bumping this. Would love an example scene or any specifications on what devices support it / network dependencies! need this, willing to have it just be quest pro even but do need some details! thanks
12-09-2022 02:13 PM
Bump! Would really like to know how to share spatial anchors. They’ve put out a video on YouTube saying it exists now and I also see the option to enable point cloud sharing in the Quest settings, yet I can’t find any documentation / examples anywhere…. 😢
I’ve been really excited for this. Come on Meta!!!
12-17-2022 03:17 AM
They just released Shared Spatial Anchor Support with v47 SDK integration
https://developer.oculus.com/downloads/package/unity-integration/47.0/
Unfortunately Sharing anchor is only added support in Quest pro, with quest 2 support in early 2023.
12-17-2022 03:17 AM