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New Oculus Integration on unity 2019.4.8 After-Grab-Bug

aleks_morozov
Honored Guest
Good day fellow developers,
The bug is this- If my grabbed object in Trigger with OnTriggerExit, after I Release it OnTriggerExit fires immediately, even if prev-grabbed object inside trigger.

I'm not sure is this problem on Oculus or Unity(on unity 2018.3 and prev integration this worked fine) end, but I need help as soon as possible...
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