11-01-2024 10:42 PM
Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for android, i.e. .apk scene mesh stops working and generating mesh. How can this be fixed? I need it to work specifically with .apk.
Unity version: 2022.3.44f1
I’m using oculus quest 3.
Thanks
11-02-2024 09:51 AM
Do you have the correct permission to access spatial data in the Android manifest?
Read more here: https://developers.meta.com/horizon/documentation/unity/unity-spatial-anchors-persist-content#prereq...
Also worth to note, if you have published the app in a closed state on the store and you haven't filled in all necessary data, there might be some trust issue between your app and Meta. Experiencing this now. So it works when first installing the app. Then it stops after a while. So then I need to reinstall the app from Horizon Store.
Read more here: https://developers.meta.com/horizon/documentation/unity/unity-ssa-ts#app-is-untrusted
11-03-2024 11:34 AM
Yes, I checked, I have permission to access spatial data in the Android manifest. Loaded the console inside my app and checked this as well, no errors on this topic. Is there any other ways to troubleshoot this?