The functions for getting Boundary Dimensions and Geometry all return 1001 = ovrSuccess_BoundaryInvalid: "The call succeeded but the result is not a valid boundary due to not being set up."
I tested these four functions:
ovr_GetBoundaryGeometry()
ovr_GetBoundaryDimensions()
ovr_TestBoundaryPoint()
ovr_TestBoundary()
I'm using Libovr 1.43 in C++ on a Quest over Oculus Link.
It seems the boundary data is not copied from the Quest to the Oculus driver on the PC. Is this a bug? Will these functions be implemented in a future version? If yes,
when approximately? (If it should already work and I'm doing something wrong, please tell.)
Hi there, did you ever get it to work? Struggling with the same problem (in Unity). I don't get the boundary as long as my application is run with Quest + Link.