11-18-2022 10:09 AM
We are trying to make a shared space game using shared anchors but 50% of the anchors after some time looses position and start matching face position..... I'm the only one with this problem? there is a solution?
I am now desperate
11-20-2022 07:08 AM
no one have this problem?
11-24-2022 06:50 AM
I think not so many people are using spatial anchors ... same here - i am trying to match a realworld room - and the anchors are always slightly shift position ... this way its just useless
11-28-2022 06:44 PM
11-28-2022 08:34 PM
Hey - Thanks for the comment... i am working in Unreal... will try to find an equivalent function in UE today ... thanks again for the hint - hopes are up again ... 😊
12-12-2022 06:27 AM
I made the same experience (driftig anchors, after I was walking through the apartment), when I was testing a build out of the sample scene v40. Save situation with a build from the v46 sample scene.
At the moment I can't really understand how this low reliability can be used for co-located MR experience. I hope it will be much better with v47.