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Quest
OVRInput.GetControllerPositionTracked doesn't work...
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OVRInput.GetControllerPositionTracked doesn't work inside the Unity editor
tzmtn
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08-13-2020
08:38 AM
When using Quest + Link, OVRInput.GetControllerPositionTracked will always return true
But when tested on the Quest in a build it will return the correct value.
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