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OVRPlayerController doesn't allow player to move with controllers after build

Anonymous
Not applicable
When the game is launched to show on the Oculus Quest, it doesn't allow the player to move at all with the controllers. The OVRPlayerController has ForwardDirection and the OVRCameraRig in it, so I'm not sure what the issue is. I am using Unity 2018.3.5f1 and Oculus Integration 1.39 from the Unity asset store. Any help would be great!
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3 REPLIES 3

chilton
Protege
Use the Oculus menu to delete your Android Manifest and Create Store-compatible one. 

And I've also seen that you're supposed to add this to the manifest:

<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" />


I do both, but I haven't tested without the second one. 

AdaluteGames
Honored Guest
anyone know what the manifest is? And how to create the Store-compatible one?

chilton
Protege
Use the Oculus menu to do both. It's a file that the Android OS uses and passes along to the app.