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Oculus Integration or XR?

Jay_TheRipper
Honored Guest

I have been creating a game which I am hoping to get onto the Quest 2 in the future. Whilst everything has been running smoothly using the XR plugins I was recently told that for games to be published within Oculus the Integration kit needs to be used and XR is not supported on a official Oculus title.

 

Can anybody shed some light on this please? 

 

I have spent soo much time learning XR and C# to support XR functions to now be told that it could be effectively useless if the publishing platform I'm looking at is Oculus.

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