06-26-2023 10:31 PM
06-27-2023 12:05 PM
Alright update on this.... Gee whiz.. ok come to find out this only happened because the test user we were using must have hit the time limit for being an "oculus username" instead of a "meta" one. Which you can see under the test users in your dev account. There is no way to have known this was the problem though because there was no notification, and no error messages it simply would not initialize. Switching oculus platform settings in unity to standalone did not let it work though, which should have! The only thing that allows it to work was clearing the credentials and then switching it to standalone (or of course putting in a new user) This was very maddening. And hopefully this can help someone else avoid the same problem. Also, if there is ANY way, the platform initialization can give you an error or more information instead of just NOTHING if this is the situation it would really have helped.