06-06-2022 02:40 AM - edited 06-06-2022 03:02 AM
I'm starting to develop a medical app on the Quest 2. However, I'm stuck at the the first hurdle with Android Studio. I am trying to configure "Android Studio" to develop Native C++ Apps for a Oculus Quest 2 Mobile platform.
On the page Native Development - Get Started with the Platform SDK and under the
Configure Your Development Environment for Mobile Development
The documention states the following.
The Oculus Platform SDK provides a loader that enables .so signature verification and graceful detection of the Oculus Runtime. To use the loader, add the SDK location to the manager ([InstallFolder]/Android/libs/armeabi-v7a/libovrplatformloader.so).
I've downloaded the ovr_platfrm_sdk_40.0 and unzipped to a folder on my local drive.
However, I have no idea how to use the SDK Manager to do the above. I've tried to change the SDK Location in the manager and it comes up with a warning that the selected folder (The one I downloaded) does not contain an SDK.
I have managed to install the SDK Build 26 and the NDK however, changing the location to the downloaded ovr_planfrm_sdk causes Android Studio to report:
Target Folder is neither empty nor does it point to an existing SDK installation.
I am sure that what I have attempted is the intent of the instuctions in the documentation quoted above.
I would dearly love support on this as I've not even got to the open/start a project stage.
Many thanks
Mark Boyce
01-31-2024 08:36 AM
Did you ever figure this out? I'm having the same issue.
01-31-2024 02:11 PM
No response from here at all. So I took a different route and developed with Unity instead which is Ok, but takes you a layer away from the hardware.
02-01-2024 09:50 AM
Ok, thanks for taking the time to respond!