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OpenXR intermittently not tracking hands until you hit sleep/awake to toggle the state.

Marielle_HPE
Explorer

I'm using Unity 2021.3.10f1 and I’m having an intermittent problem with launching an app using Meta Avatars and the OpenXR plugin.  Sometimes when it launches it will not track hands until I hit the sleep button a couple of times to reset it and then my hands will move.  I can reproduce this with the Meta example “MirrorScene”.

 

It all works fine if I switch the OVRPlugin to the legacy LibOVR version.  But now I need the face/eye tracking so I have to use OpenXR.

 

I have manually updated the OpenXR version to 3.2.1 but it still has the problem.

 

Are there any workarounds for this?  Thank you for any suggestions.

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