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OpenXR intermittently not tracking hands until you hit sleep/awake to toggle the state.

Marielle_HPE
Level 3

I'm using Unity 2021.3.10f1 and I’m having an intermittent problem with launching an app using Meta Avatars and the OpenXR plugin.  Sometimes when it launches it will not track hands until I hit the sleep button a couple of times to reset it and then my hands will move.  I can reproduce this with the Meta example “MirrorScene”.

 

It all works fine if I switch the OVRPlugin to the legacy LibOVR version.  But now I need the face/eye tracking so I have to use OpenXR.

 

I have manually updated the OpenXR version to 3.2.1 but it still has the problem.

 

Are there any workarounds for this?  Thank you for any suggestions.

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