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Please, I beg you, let us turn off boundary but keep the passthrough!

Honored Guest


I am a designer and VFX artist currently involved in planning a national-level project to establish a mixed reality gallery within one of our institutional buildings.

One major challenge we're encountering is the current limitation in scanning capabilities, which restricts us to small areas. I have come across videos from six months ago showing entire houses being scanned. Could you explain why this is no longer feasible?

Additionally, the boundary constraints pose a significant issue. We intend to create a gallery spanning approximately 100 square meters, but the current technology only supports a boundary covering 25 to 50 square meters. This severely limits the ability to move around within the space.

I have experimented with the settings in the meta hub developer options, but found that disabling the boundary also disables the passthrough, which is not a viable solution. Given these challenges, I am curious to know if there are any updates or planned improvements to address these issues.

Thank you for your attention to this matter.

Best regards,



you could disable guardian at runtime in Mixed Reality Apps. 

But you need to compile your applicaiton( Unreal) by adding  

<uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />

 in the "ManifestRequirementsOverride.txt" before you compile your unreal project. 

When you open the application, it will close the guardian lines


Expert Protege

Swang is correct, but also - disabling the boundary like you did also only affects the home environment. Apps can still use passthrough with the boundary disabled.