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Please, I beg you, let us turn off boundary but keep the passthrough!

Gikis
Honored Guest

Hi,

I am a designer and VFX artist currently involved in planning a national-level project to establish a mixed reality gallery within one of our institutional buildings.

One major challenge we're encountering is the current limitation in scanning capabilities, which restricts us to small areas. I have come across videos from six months ago showing entire houses being scanned. Could you explain why this is no longer feasible?

Additionally, the boundary constraints pose a significant issue. We intend to create a gallery spanning approximately 100 square meters, but the current technology only supports a boundary covering 25 to 50 square meters. This severely limits the ability to move around within the space.

I have experimented with the settings in the meta hub developer options, but found that disabling the boundary also disables the passthrough, which is not a viable solution. Given these challenges, I am curious to know if there are any updates or planned improvements to address these issues.

Thank you for your attention to this matter.

Best regards,
Deividas

2 REPLIES 2

swang81
Protege

you could disable guardian at runtime in Mixed Reality Apps. 

But you need to compile your applicaiton( Unreal) by adding  

<uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />

 in the "ManifestRequirementsOverride.txt" before you compile your unreal project. 

When you open the application, it will close the guardian lines

 

jtriveri
Expert Protege

Swang is correct, but also - disabling the boundary like you did also only affects the home environment. Apps can still use passthrough with the boundary disabled.