06-13-2023 04:27 PM
When the host of a peer-to-peer multiplayer game is using a Quest headset, the connection will be lost if they take the headset off for a moment and the headset goes to sleep.
The few discussions I could find about this seem to imply that there is no way for the app to change the sleep behavior of the headset.
P2P multiplayer is a very convenient and accessible networking option for non-competitive games, but this severely limits its usability.
Does anyone know of any workarounds, or plans for future changes that would allow P2P hosting to work better?
07-13-2023 02:03 AM
I would like to know too, becuase it is problem for us with passing vrc.quest.functional.11.