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Preventing/blocking recalibration button

hmd11.tyd
Honored Guest

I'm working on a Unity experience that aligns a prebuilt virtual scene with a known physical space.

Is there a way to programmatically force a calibration/centering of the headset position, and then to prevent the user from recentering themselves and instantly breaking the physical/virtual seam.

 

1 REPLY 1

Mikyjax
Protege

Hello,

If you use the OVRcamerarigoculus you have a checkmark that says allow re-center.

hope that helps.