Unity 2019.1.2f1 and most recent Oculus SDK Oculus Quest fully updated.
For some reason when building this project I get no errors at all and it runs perfect in the unity editor with good FPS and went through the Oculus Performance Lint Tool and the other tools.
It installs on the headset just fine but once run, it loads up and then crashes stating: "IEP Framework has Stopped". ( IEP Framework is the project )
I included the logcat files from adb. I am not good at reading these and cannot figure out why it is doing this. When I remove everything from the scene except the LocalAvatarWithGrab, it still does the same. Any ideas?
Removed all Oculus Related plugins and scripts and re-imported. Fixed the issue. Not sure why this happened, but the re-import worked. This error looks like a library access error.