03-04-2024 02:31 AM
Hi.
This topic might be redundant with the topic of this thread, but with the SDK updated to V62, the useful official documentation provided in the previous thread was deleted, and I can't find an alternative document. Also, the simultaneous hand & controller input has been released as an official feature, not experimental, so I started a new thread. I was able to make simultaneous input work on Quest Pro with SDK57, but it hasn't been successful with V62 & Quest 3 yet. (I sold my Quest Pro!) I confirmed that the feature itself works properly on Quest 3 as well with the demo published on the App Store, Interaction SDK Samples, but it seems that this sample project is not included in the samples for the v62 SDK. Am I missing something? If anyone has any cautions, useful information, or links regarding this matter, please share your knowledge.
Solved! Go to Solution.
03-04-2024 09:54 AM
Hi @gedo831, here's the Multimodal documentation. If you have any questions about Interaction SDK, I work on the team, so let me know!
03-04-2024 04:11 PM
Oh, this is exactly what I am looking for! Thank you so much. I will look into it.
03-04-2024 09:54 AM
Hi @gedo831, here's the Multimodal documentation. If you have any questions about Interaction SDK, I work on the team, so let me know!
03-04-2024 04:11 PM
Oh, this is exactly what I am looking for! Thank you so much. I will look into it.
10-21-2024 11:14 PM
Using the C++ SDK to enable this function is a major source of frustration. Meta offers barely any support, with only a basic C++ example and no error logging from the API.
Even their provided sample often stops working unexpectedly. This one : https://github.com/meta-quest/Meta-OpenXR-SDK/blob/main/Samples/XrSamples/XrHandsAndControllers/Src/...
12-01-2024 03:06 PM
Why is this feature still not available for Unreal Engine 5? We're already on v71 and it's still nowhere to be seen, and there aren't any indications when it'll become available. Any idea when it'll be supported?