Hi, @Ham1ton. Could you tell me how you are trying to access to the local storage for your custom saving function? I would like to know it for my future project to avoid the issue.
I'm having a different but perhaps similar issue. Our Quest 1 app has a custom save function that works great, but on the Quest 2 it crashes the app. Has a path changed or some permissions or something? I'm using Unreal 4.25.3 both Binary and Oculus Integration versions, happens the same way on both. Any help on this would be much appreciated.