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Quest 2 - Local Storage Path changed? - Quest1 App broken!

Anonymous
Not applicable
Dear all,

I developed a few APKs that run perfectly on Go and Quest 1.
A Unity video player loads a video stored in a local folder on runtime. For that, I switched the video source to URL and its path to /mnt/sdcard/myfolder/video.mp4

Now on Quest 2, it doesn't load the video! Is there a new path? Or does Quest 2 not accept ARMv7 APKs? The app is running on Quest 2, mind you, but not loading the video - as if it doesn't know where to look for the files.

I hope someone from the Oculus officials can shed some light on this.

Thanks
Felix

33 REPLIES 33

Anonymous
Not applicable

SrEskild said:

I had read problems as well. As I understood my problem was that the Quest 2 is running Android 10 and Unity has some problems with this. So I ended up choosing Android 9 (API 28) and used unity 2019.2.
hope this can help.


Hey there, I tried every possible API versions, nothing worked. Can you tell me, which read problem you solved this way? Thanks!

FlopsiBunny
Honored Guest

Was this ever resolved? Having the same issue.

Fred.Tretout
Honored Guest

Hi, i just try to read a file from my Oculus Quest2 with Unreal 4.27.2 (node Open URL)

it works with this line :

file:///mnt/sdcard/MyFolder/MyVideo.mp4

Hope it will help 

Prince_Hakoda
Honored Guest

3 years late but its /storage/emulated/0/ for those still trying to figure it out