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Quest 3 single pass shader issues not on other quest headsets

StorminLightEyes
Explorer

I have an app that is using a shadergraph from Cesium.  On quest 2 and Quest Pro it builds fine on singlepass/multiview, but on Quest 3 something breaks unless it is built with Multiview.  It ends up showing weird green bars that obscure the objects in the scene.  This is mixed reality, so the green bars actually just are a tinted passthrough.  Oddly it only does it on built apps to the headset, so it is difficult to pinpoint what element exactly is causing the issue.  Anyone else have any problems like this only on the Quest 3? I am not sure if it is a shader issue, or if it is a bug in the Quest 3.

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