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Quest 3 v66 haptic strength

JHibbins
Protege

Hey, I have noticed a massive reduction in Quest 3 v66 vs prior haptic strength (battery saving?) using Meta Haptic Studio files and HapticClipPlayer at 1.0 amplitude (max), has anyone else observed?

1 REPLY 1

JHibbins
Protege

Seems fine on a compile so now think this is a Unity/PC/Quest Link issue?