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Quest Build Stuttering + Peripherals Black after Oculus Update ( Unity )

skydizzle
Honored Guest
Hello. 
I am using Unity 2019.3.15 to create a Quest build.  I'm new to this.  But  I have meticulously followed all the suggested configurations and settings before proceeding with programming.  After practicing on smaller stuff and after 3 full days of starting and then realizing I needed to start over, I got everything finally working smoothly.

As I work, I test the build by staying connected to my PC via USB and via Link.  Then sometimes I build to the headset just to double check everything.   I was happy with my build and even tested basic functions on friends and family.

Everything was working perfectly but then Oculus pushed an update through and then my next build became stutter/juddery. The field of view is also much smaller.
 The only changes I made in Unity were to the UI, the audio and to some capsule colliders for improvements so I don't know what could possibly be the problem.   I was confused about the update because I'm almost certain that I already did an update a short time ago.  One for desktop software,  and maybe twice for my headset.  Could it be that because I am building via Link connection that it's causing a problem with my Quest build?  Please help,  I was supposed to present today and now I'm stuck.

More details about my scene...
I have 2 video clips that play on awake in different locations of the scene embedded into screen models as textures.  Basic terrain with a few trees painted with Poly brush.  VERY minimal animated characters for atmosphere.  I don't have a very good understanding of shaders and textures so I wonder if, I've used some incompatible asset or something.
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