06-04-2019 03:20 PM
07-21-2019 08:21 AM
07-21-2019 04:20 PM
04-30-2020 01:55 PM
01-31-2023 03:14 PM
What was the process for compiling the native plugin for Android, and specifically for Quest? I've been able to compile for macOS and Windows, but am not sure how to proceed for creating an Android build. It's difficult to find information on this, any info would be appreciated.
yesterday
we also use unity audio for the quest.
its fine on quest2
on the quest 3, it seems like the input latency is random right now.
maybe someone has expirience with quest 2 VS quest 3 in this regard?