a week ago
I have a Quest app built using Unity and OpenXR / AR Foundation. I recently added the OVRManager to my XRRig object to gain access to some of the features of OVRManager. I'm using a single camera rendering to both eyes. Everything seems to work fine except that after launching this update, some small section my users experience the right eye not rendering correctly anymore and say the see weird rendering artifacts across the right eye. The left eye continues to work perfectly. I have not been able to reproduce this issue myself and the majority my users do not experience it. They do not experience the issue in any other app, only in mine. Uninstalling, clearing cache, and restarting the headset have not helped resolve the issue.
Wondering if anyone's encountered an issue like this or has any ideas on what could be causing it? Greatly appreciate any advice!
Solved! Go to Solution.
Sunday
Discovered this Unity bug: https://issuetracker.unity3d.com/issues/quest-3-oculusxr-artifacts-on-the-right-eye-when-subsampled-... seems to be a similar issue and disabling SubSampled Layout resolved the issue for my users experiencing the bug.
Sunday
Discovered this Unity bug: https://issuetracker.unity3d.com/issues/quest-3-oculusxr-artifacts-on-the-right-eye-when-subsampled-... seems to be a similar issue and disabling SubSampled Layout resolved the issue for my users experiencing the bug.