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Roomscale Tracking Issue

Level 2
We have been experiencing an issue with our roomscale UE4 project where the player is moved to a new location and then back again through no input from the game.
This seems to be the order of events.
1. Game is being played and everything is fine.
2. Headset goes black with three dots flashing in the middle of the screen. This lasts for 1-2 seconds.
3. Screen comes back on with the player in a completely different location in the game than they were before the black screen. This lasts for 3-4 seconds.
4. Player suddenly moves back to the location they were at to begin with.
We have had this happen multiple times but it is rare enough that we haven't been able to trigger it ourselves to debug it.