12-07-2024 04:15 PM
Hi everyone!
I’m currently developing a co-op tabletop game for the Meta Quest platform using Unity and C#. The game will support both colocated and remote multiplayer gameplay for 2 to 4 players.
I would love to get insights from this community on best practices for structuring C# scripts to manage player performance effectively. Specifically, I’m trying to achieve the following:
Individual Player Performance: Ensure that each player joining the game room has their own independent score or performance metrics.
Co-op Performance: Track and update a shared team score or performance metric that reflects the group’s collective effort.
If anyone has experience with multiplayer game development on the Quest platform or can share resources, tips, or examples for managing player and co-op scoring in Unity, I’d greatly appreciate it.
Thanks in advance for your help!