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Setting up Multimodal hands & controllers

nbrindic.oculus.dev
Honored Guest

Hi,

I am trying to run Multimodal feature outlined in Meta recent blog posts (https://www.uploadvr.com/meta-quest-pro-simultaneous-hands-controllers-mode/).

My device is Quest Pro with OS version 57.0.0.261.669 and Quest Pro controllers. I am working in Unity 2022.3.10.

So far, I am failing to make this feature work. The settings of my OVRManager are:

multimodal.PNG

When I try to run it on device, I am getting the following message in the logs:

"Failed to set multimodal hands and controllers mode!"

Do you have any idea what I am doing wrong?

25 REPLIES 25

As far as I know, multimodal input works with touch pro controllers. You can use the functionality only when you pair your Quest3 with the touch pro controllers.

did you ever get a released controller to track?  I'm looking to hire a developer that can get Multimodal working on my app running with Quest3 and Quest3 controllers.  

Not yet but I will try it out when I have some pare time for it. It is still experimental feature, isn't it?

gedo831
Protege

Oh, it is not experimental. It is now official. It's huge!

 

MoonstoneWolf7
Heroic Explorer

Where are those settings because I would like to disable it when it comes to my headset.