09-25-2023 02:51 AM
Hi,
I am trying to run Multimodal feature outlined in Meta recent blog posts (https://www.uploadvr.com/meta-quest-pro-simultaneous-hands-controllers-mode/).
My device is Quest Pro with OS version 57.0.0.261.669 and Quest Pro controllers. I am working in Unity 2022.3.10.
So far, I am failing to make this feature work. The settings of my OVRManager are:
When I try to run it on device, I am getting the following message in the logs:
"Failed to set multimodal hands and controllers mode!"
Do you have any idea what I am doing wrong?
11-16-2023 03:49 PM
As far as I know, multimodal input works with touch pro controllers. You can use the functionality only when you pair your Quest3 with the touch pro controllers.
02-18-2024 07:05 AM
did you ever get a released controller to track? I'm looking to hire a developer that can get Multimodal working on my app running with Quest3 and Quest3 controllers.
02-18-2024 07:12 AM
did you try the latest SDK? - https://twitter.com/Lunayian/status/1758271646966702331
02-18-2024 07:27 AM
Not yet but I will try it out when I have some pare time for it. It is still experimental feature, isn't it?
02-18-2024 07:33 AM
Oh, it is not experimental. It is now official. It's huge!
05-07-2024 09:37 AM
Where are those settings because I would like to disable it when it comes to my headset.