07-03-2024 02:27 PM
Hi, I have been following isntallation guide in https://github.com/oculus-samples/Unreal-SharedSpaces and have successfully managed to install photon engine and make authentication. However, I am using UE5.3.2 and I am having an issue with your plugin PhotonNetDriver.
I have following following documentation in the same repository (https://github.com/oculus-samples/Unreal-SharedSpaces/blob/main-5.x/Plugins/PhotonNetDriver/Document...), and did transfer PhotonNetDriver foler into plugins folder of my ue5.3.2 project, but upon compiling my project from unreal engine editor, it compiler, but threw an error related to Photon Net Driver. Here are logs
Creating library C:\Users\yarik\Desktop\Unreal-SharedSpaces-main-5.x\Plugins\PhotonNetDriver\Binaries\Win64\UnrealEditor-PhotonNetDriver.patch_0.lib and object C:\Users\yarik\Desktop\Unreal-SharedSpaces-main-5.x\Plugins\PhotonNetDriver\Binaries\Win64\UnrealEditor-PhotonNetDriver.patch_0.exp
Module.PhotonNetDriver.cpp.obj : error LNK2001: unresolved external symbol "public: static struct UE::Math::TIntVector3<int> const UE::Math::TIntVector3<int>::ZeroValue" (?ZeroValue@?$TIntVector3@H@Math@UE@@2U123@B)
Module.PhotonNetDriver.cpp.obj : error LNK2011: precompiled object not linked in; image may not run
C:\Users\yarik\Desktop\Unreal-SharedSpaces-main-5.x\Plugins\PhotonNetDriver\Binaries\Win64\UnrealEditor-PhotonNetDriver.patch_0.exe : fatal error LNK1120: 2 unresolved externals
Failed to link patch (0.000s) (Exit code: 0x460)
---------- Finished (0.000s) ----------
Seems like it requires additional setup upon what is mentioned in the repository. Please, let me know what might be the issue. I can build my app with it, but I don't want this error to be displayed. Thank you very much