09-10-2020 10:58 AM
09-11-2020 07:25 AM
09-11-2020 06:16 PM
09-14-2020 08:53 AM
K9Ch33tah said:
I'm currently using URP It but depends if you want to use some urp feature like shader graph. Otherwise 3d is a bit more stable at the moment.
09-17-2020 08:22 AM
09-17-2020 12:15 PM
09-17-2020 12:54 PM
rib said:
I've been using LWRP, now URP for fair while on Quest and I've been happy with the performance so far (profiling, I'm able to hit 70fps ok with the content I'm building). I currently have a separate render pipeline asset configured for Quest vs PC to tune it a little.
09-17-2020 12:56 PM
mightycoconut said:
I'm using URP (upgraded from OG LWRP) and getting ~400k tris through it at steady 72fps. Had to optimize quite a bit, but pretty impressive. Some of the shaders on the avatars/controllers weren't supported so you might have to upgrade those yourself.
09-17-2020 12:58 PM
mightycoconut said:
I'm using URP (upgraded from OG LWRP) and getting ~400k tris through it at steady 72fps. Had to optimize quite a bit, but pretty impressive. Some of the shaders on the avatars/controllers weren't supported so you might have to upgrade those yourself.