04-18-2023 06:44 PM
04-20-2023 08:46 AM
I've had this same issue... both with the Cloud save, and the Cloud LoadUnboundAnchors. Sometimes they work, and sometimes they don't. The pattern, for me at least, seems to be that it works the first time... but if I try again immediately, it fails until I reboot the headset or wait an hour or so. If I do the exact same calls to local instead of cloud, everything saves and loads always as expected. One thing that I suspect is that I'm in the public test channel, and maybe its a bug in the beta version. I am on V51 (and it just updated to V53) ... are you, as well? Unfortunately, I can't go back to the release version V50 to test that theory because of the Android 12 update that the PTC did.
04-20-2023 06:38 PM
Glad that I'm not the only one with the issue.
I'm not in the public test channel, and my device is on V50, so the issue still happens even on v50
04-21-2023 02:15 AM
Would be nice to get some official confirmation on this one. We're struggling with the same. Just upgraded our app to IntegrationSDK v50 and using a Quest Pro with OSv50 we get basically the same error message as you have posted. To be clear, we did get the same error when on Integration SDK v47. (Which did work a month ago with the exact same build)
04-21-2023 03:01 PM
Maybe it's a problem with recent Unity versions. I'm on 2022.2.15f1 ... how about you all?
04-23-2023 05:44 PM
I'm on Unity 2021.3.22f1
04-24-2023 12:23 AM
Also on 2021.3.22f1
04-25-2023 06:48 PM
Good news... the new V51 Integration package seems to have fixed this issue for me. 🙂
04-25-2023 10:49 PM
I updated it today too but the results are being the same, sometimes it works, some it doesn't, and happens both on sharing and loading to and from cloud, did you make any other change to your project so it works consistently?
04-26-2023 12:01 AM
Same situation as Atrujanox. I'm on V51 but still getting the same result : somtimes cloud save works, but most of the time it doesn't work