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Spatial Anchors - why track them per frame?

JeffNik
MVP
MVP

I'm learning about spatial anchors. My test app can create them, make them persistent between sessions and query them at startup.

 

So at the start of the app, you can query them, make them trackable and display specific content at their location. My question is ... why does the sample app track them and update the contents pose attached each frame? I would think that the anchor would remain in the same location and pose until the app moves it based on physics or player interaction.

 

What am I missing?

1 REPLY 1

JeffNik
MVP
MVP

I found my answer. The transform returned by the anchor tracking system always stays oriented to the real-world space / passthrough view, ignoring any orientation changes caused by re-centering the headset.