01-03-2022 06:08 AM
I've been trying to get the Oculus Spectator mode (https://developer.oculus.com/documentation/unity/unity-spectator-camera/) working, but I can't even get the example scene to work. The switch between first-person view and spectator view does nothing for the 'cast view'.
I've tried with multiple unity versions, oculus SDK versions, cast devices, and HMD's (Quest 1 and 2).
Development build is off and experimental features are on, am I forgetting something?
Has anyone ever made this work? And if so; how?
Thanks in advance!
02-24-2022 08:01 AM
Did you manage to solve this issue?
04-04-2022 01:30 AM
Nope, feature seems abandoned and left broken in the SDK
09-06-2022 09:40 PM
Has anyone figured out the solution to make it work ?
11-12-2022 03:37 PM
I've only ever seen it in Noda, no other app I know of. It's demoed briefly here: https://youtu.be/91g3FipCIeQ
12-09-2022 04:07 AM - edited 12-09-2022 12:23 PM
I've implemented the Spectator Camera in my game (https://colorball.quest/) and it worked pretty good:
But it seems that it stopped working on newer Quest versions 😭
I'm not able to reactivate it... really seems abandoned 😠
It was such a great feature... 😥