10-31-2022 11:06 AM - edited 10-31-2022 07:29 PM
The developer blog says:
"We built Passthrough API with privacy in mind. Apps that use Passthrough API cannot access, view, or store images or videos of your physical environment from the Oculus Quest 2 sensors. This means raw images from device sensors are processed on-device."
That's all well and good, but what if an application has a legitimate reason to need access to that data? I can think of several such use cases:
From my understanding, none of these use cases are currently possible on the Quest, even though there's no reason they shouldn't be with the hardware that's present. I couldn't even code it for my own experimentation unless I find some way to root the headset, which is annoying as I spent $1,500 on a Quest Pro and shouldn't be prevented from using its hardware as I please.
So what I recommend is adding an API for accessing this raw image data, which would of course only work if the user grants permission to the app. Apps can already do this on smartphones with no issues, so I don't see how the Quest would be any different. The Oculus Store, of course, can also set policies as necessary, such as requiring apps to keep the image data on device whenever possible, and to never send it to a remote server without the user explicitly giving permission.
I'd have posted this in the SDK Feedback section, but for some reason it says I'm not allowed to start a thread there, so I'm posting it here instead.
11-01-2022 11:42 AM
Literally 2% chance this will happen this decade.
11-01-2022 11:58 AM - edited 11-01-2022 04:27 PM
Why do you say that?
11-02-2022 11:13 PM
I totally agree with that. Please make it happen Meta (at least for the pro headset for enterprise usage). MR application is very limited without the ability to recognize objects in user's surrounding.
11-17-2022 02:57 PM
its almost like they dont want us to develop XR apps its so frustrating. everything is so awkward for no real reason