Has anyone successfully implemented terrains in Unity on the Quest?
I'm using Unity 2019.1.14, LWRP. When I add a terrain into the scene (just a bare terrain, no trees or anything) the FPS just tanks, even with FFR turned to high. The terrain is only 50x50, so it isn't that large.
Is there some secret sauce when it comes to the settings? I would really like to have some trees in there as well.
If terrains are not a viable option, what other recommendations do you have for "natural" looking outside scenes?