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Terrains on the Quest

wdwright
Honored Guest
Has anyone successfully implemented terrains in Unity on the Quest?

I'm using Unity 2019.1.14, LWRP. When I add a terrain into the scene (just a bare terrain, no trees or anything) the FPS just tanks, even with FFR turned to high. The terrain is only 50x50, so it isn't that large.

Is there some secret sauce when it comes to the settings? I would really like to have some trees in there as well.

If terrains are not a viable option, what other recommendations do you have for "natural" looking outside scenes?

Thanks!

3 REPLIES 3

therealcodechef
Honored Guest
Same issue. Have you found a resolution yet?

MikeF
Trustee
unity terrain is notoriously heavy on performance so i'd avoid it at all costs. There's no real solution unfortunately

Theformand
Protege
Supposedly the new terrain system in Unity 2019.3 is way more performant than the old one. Give it a try, and see if its better.