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Test User IAP Checkout Flow Stopped Working

Slixton
Explorer

We've run into an issue when testing our IAP purchase flow.  Up until this week, when we'd click on an In-App purchase (durable level addon), it would open the Meta App Lap Purchase window, where it would give a price and ask to purchase or cancel, then ask for PIN.  This was great for testing functionality.

Now, when we click on the IAP purchase, the Purchase flow just automatically succeeds and the level gets purchased without prompting with the Purchase Flow window (no confirm purchase, no pin).  This happens even after removing the Test Users IAP entitlements.

If we turn off the "Inherit organizations entitlements", then the purchase flow just fails with the test user - doesn't even pop up the window.

Has anyone else noticed a change in the IAP Checkout flow functionality starting this week?   It would be nice to test the checkout flow with our test users before releasing our updates.

1 ACCEPTED SOLUTION

Accepted Solutions

Hey hey, we just ran into this problem as well. Got in contact w/ an oculus dev, they confirmed that it should only be happening for org members and test users. Exact response was: "Confirmed with the team that this is an intended feature to help developers test their IAPs and was recently re-enabled. Members of the organization and test users are granted this special price. If you want to end-to-end test your new IAP flow, I recommend uploading the build to a release channel and add a non-member to that channel. They should be able to test the full flow. We are also looking into adding into ways of making it more clear in the checkout process that this the test pricing."



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12 REPLIES 12

SxKx
Expert Protege

On my part the checkout flow is broken so that it automatically APPROVES every purchase straight up on a released game so it´s open season to stack up ingame money... This is a major problem on my part! Has something changed lately???

SxKx
Expert Protege

Devs !!! check your games, if this is not a limited issues your DLCs etc will open for grabs once users spot the issue. Mine was handing out completion without the check, and it reads the callback as instucted and check the entitlement...

 

 

Thanks for the info... I've been pulling out what's left of my hair with this issue thinking it was localized to our App.

Just to confirm, you are seeing the same thing: 

-Published App on App lab with In-App purchases
-When user tries to buy the IAP, the Quest purchase menu pops up for a second but disappears
-The purchase goes through without confirming yes to any price, or entering a PIN, or paying anything

This started for us about Tues or Wed last week.

Essentially what this means, like SxKx says, is that all of our DLC/IAP can be grabbed for free,. Even if/when they fix this issue, anyone who got the entitlement will be able to keep it since there will be no way to tell who paid and who grabbed it for free.

This happens on our Alpha test channel, as well as our App which is released and available to the public.  So yea, this is a CRITICAL issue to anyone with Apps that have In-App purchases.



SxKx
Expert Protege

Yes, it happens just as you described and AppLab obviously since BeatSaber or GorillaTag did not have this issue at all. Worst thing is that I´ve changed nothing and accidentally found this out and also since my game is free this is the only income stream from it, which is now hopefully blocked after I updated version without the buy functionality.

Anyway it would be nice to know what is behind this and is it bound to OS versions (running v59 beta). Hoping for quick fix to the issue. My IAP code is really basic along the example code found in Checkout flow documentation.

swathi_rumale
Explorer

Hey, I'm facing the same issue. Did you hear back from support? 

 

SxKx
Expert Protege

If you have link where to contact support that´d be sweet. Couldn´t find any from the dev panel or the site to send a ticket...

We've never found any way to successfully contact support, and either had to find work arounds or hope the issue resolves itself.   In this case, it seems like the issue is on the backend and getting in touch with someone from Meta is likely needed, especially given the gravity of the situation (all of our paid-for items can be acquired for free!).

Hey hey, we just ran into this problem as well. Got in contact w/ an oculus dev, they confirmed that it should only be happening for org members and test users. Exact response was: "Confirmed with the team that this is an intended feature to help developers test their IAPs and was recently re-enabled. Members of the organization and test users are granted this special price. If you want to end-to-end test your new IAP flow, I recommend uploading the build to a release channel and add a non-member to that channel. They should be able to test the full flow. We are also looking into adding into ways of making it more clear in the checkout process that this the test pricing."



Thank you!  That is very helpful info.  We will test this out and confirm.  If devs are taking feedback I suggest adding a toggle for this feature to the Test Users page.