cancel
Showing results for 
Search instead for 
Did you mean: 

Tips on how to attain the player's boundary type in Oculus Quests VR Preview (UE4-27.2)

harryw1996
Level 2

Hello everyone, I am currently developing a VR game within Unreal Engine 4, and I am trying to ascertain within my blueprint whether or not the player is using a room-scale or stationary boundary while in VR Preview. I have attempted to work with the nodes within the Oculus Library - Guardian folder, however they currently don’t appear to be returning any values. Does anybody know if there is a more simple way to attain this information? The only value I need is the player’s boundary type.

0 REPLIES 0