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Unity 6000 - Head tracking issue

zursona
Explorer

Hello,

After newest version of Unity 6000, i have issue with head tracking.

Every time i create new project, import Meta XR All-in-One SDK(Currently 65.0 v, same with 64.0), everything works fine, except head tracking. when i do exactly the same with unity older version (for example 2022.3.15f1) tracking works.

there are few things i can mention. during launch, frame rate is like 72 FPS, when normally its 600+
gives two errors and a warning. all i do is install unity editor(right now its 6000.0.2f1), create empty project(Clean project without anything), import SDK and launch. 

-----------------------------------------Error

SerializedObjectNotCreatableException: Object at index 0 is null
UnityEditor.Editor.CreateSerializedObject () (at <26627f99a7af447db68cd5961117dc4a>:0)
UnityEditor.Editor.GetSerializedObjectInternal () (at <26627f99a7af447db68cd5961117dc4a>:0)
UnityEditor.Editor.get_serializedObject () (at <26627f99a7af447db68cd5961117dc4a>:0)
OVRManagerEditor.OnEnable () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/Editor/OVRManagerEditor.cs:39)

-----------------------------------------Error

Saving Prefab to immutable folder is not allowed: Packages/com.meta.xr.sdk.interaction.ovr/Editor/Blocks/InteractableItems/Prefabs/[BB] Pokeable Plane.prefab
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)

-----------------------------------------Warning

Your project uses a scriptable render pipeline. You can use Camera.stereoTargetEye only with the built-in renderer.
UnityEngine.Camera:set_stereoTargetEye (UnityEngine.StereoTargetEyeMask)
OVRCameraRig:EnsureGameObjectIntegrity () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRCameraRig.cs:603)
OVRCameraRig:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRCameraRig.cs:190)

Any clue?

 

10 REPLIES 10

iDejavu
Honored Guest

same problem

LuffyYu
Explorer

Did the issue that the entire scene will be moving when moving the headset happen on your side?

Yes

Have you fixed it? If so, could you share the solution? I am stuck here.  Thanks.

No, i'm stuck too

I'm diving into it. Now I have fixed tracking HMD.

Add Tracked Pose Driver to CenterEyeAnchor

fix_hmd.png

 The controllers tracking is still not working.

I made it! I will share it later.

LuffyYu
Explorer

For those who experience the same problem, I posted my solution here.

thank you for your answer! it's just looks like workaround rather then solution to me. I'v managed to fix head tracking with your suggestion, now i lack hand and controller tracking. i want to use oculus plugin and as far as i know, they cannot co-exist, so searching forward 🙂