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UnrealEngine all-in-one project always lose hand controller

thanatos.155695
Honored Guest

i'm using the quest 3 to development now ,but after install my Apk, the game often lose the controller ,I tried changed the tracking to high,controller pose alignment=grip(This method obvious reduce this problem but it's still happen).I use hand tracking version to B2.Enabled Openxr Eyestracking and Openxr hand tracking.

then i tried changed the XR API to epic native Openxr with vendor  extensions,still not working ,does anyone stuggled with this problem?plllllllllllllllllllllllls hellllllllllllllp meeeeeeeeeeeeeeeeeeeee

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