I have an oculus quest connected to a laptop using oculus link.
Oculus home (and other native VR experiences) are working well. However, when I enter a simple WebXR demo (can't post links since I am a new user, will be happy to provide a simple demo once I am allowed to) the controllers are incorrectly detected as the oculus rift's controllers (the first version oculus touch) and not the quest's controllers. The target ray space is also incorrect (rotated 90 degrees on the Z axis, as it seems?), but I believe it is related to the same issue. The same behavior is reproducible with the oculus quest 2.
For general information - i am using the latest public beta (25.0.0.57.658), using the OpenXR runtime on the latest stable chrome (88.0.4324.146). Entering and leaving WebXR works well and is not an issue. Rendering works well.
Is anyone aware of this issue? can we expect it to be fixed in future releases?