I'm able to create and re-load spatial anchors, but when I reload the unbound anchors I'm unclear on where to get the OVRSpatialAnchor from.
The docs say to bind to an OVRSpatialAnchor after Localized. In the sample it looks like this:
var spatialAnchor = Instantiate(_anchorPrefab, unboundAnchor.Pose.position, unboundAnchor.Pose.rotation);
I'm unclear on where the _anchorPrefab is coming from though as that is also an OVRSpatialAnchor. Is there a way to do this that doesn't use a prefab? When I create my original game object and anchor I'm doing it this way:
var gameObject =
var ovrSpatialAnchor = gameObject.AddComponent<OVRSpatialAnchor>();
Solved! Go to Solution.