09-02-2023 12:35 PM
We have been using Unity 2022.3 LTS version and recently updated our Oculus Unity Integration asset to v55 SDK and found that button inputs of Quest2 controllers(through Link cable) are not getting detected in the Editor. In the build they are working fine.
In Editor, all the hovering events are also working but the button press actions are not getting triggered.
Have been using the XRPluginManagement, XR Interactions Toolkit and selected the OpenXR loader in Windows Tab and Oculus loader in Android Tab.
In commit prior to updating to v55 Oculus SDK, in editor also button press actions are getting triggered. But after updating it to v55 SDK, they stopped to work in editor. Am I missing any?