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XR - using the scanned object specifications

Caphter
Honored Guest

Hello,

Im currently working on a XR-Project with my Quest 3 and I need to be able to scan for example a window with the room-scanning, declare it as a window and then in Unity replace every Window with an image.

Is it possible to access the object specifications like "window" and replace them with a given Prefab/Object?

 

Thanks for an answer!

Christian

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