Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Delete version on quest?

I keep getting the "cannot downgrade error" when trying to install and try out developer builds. This happens even when I increment the store build before packaging. Isn't there any way I can just delete the stupid old version entirely? Uninstall doe...

Upgrade to application launch

Hello, I devellope on unity and oculus quest, my game works perfectly but since I made the update oculus integration 1.40, my .apk does not launch and I have an error message in the home who says "plug in wifi and wait for the update" but nothing hap...

chachinoi by Honored Guest
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Touch Controllers issue

Hi, Im trying to add UI System to both touch controllers (was able to do for one following this link:https://developer.oculus.com/blog/unitys-ui-system-in-vr/). Im using CustomHandRight/Left.My gameplay needs only 1 controller so as i was not able to...

Resolved! Can Oculus integrate triple A games for the Quest?

Is It possible for example to make Project Car 2 for the Oculus Quest? I don't mind If the they downgrade the graphics. As long as the gameplay is intact, I would buy It.For this generation of games, the experience is more important in VR than the gr...

Best practices for UI design

We have been working on designing and implementing the UI for our Oculus Quest app, the UI looks and works very nice on the Rift S but on the Quest text looks shaky and it is just not good. Is there any best practice to follow? Does anyone have any e...

hjalali by Honored Guest
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Cloud Storage 2 do not sync on dev kit headsets

I have problem with implementing Cloud Storage 2 for Oculus Quest. Cloud syncing occurs only on 1 headset which is not dev kit. All the other 6 headsets are dev kits and cloud syncing is not working. Is this coincidence or cloud sync do not work on d...

APK Signed With Signature Scheme V1

Tried building a unity project for the Quest store but consistently getting "The APK is signed with deprecated signature scheme V1. Please use V2 or V3 signing for this type of application." when trying to upload my alpha, I have set my keystore and ...

XRAl by Explorer
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Player location in Boundary space

Is there any way to get the players exact location in the boundary space? The TestNode function only gives the distance to the nearest boundary array point. If I could get the distance to more then one point I could calculate it but distance to 1 poi...

dddienst by Honored Guest
  • 1015 Views
  • 3 replies
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Which levels of __android_log_print go to logcat?

I am developing an app in C using the native Oculus Mobile SDK, version 1.23.0. I can print things out with:__android_log_print(ANDROID_LOG_DEBUG, ""MESSAGE1");or:__android_log_print(ANDROID_LOG_WARN, "MESSAGE2");or any of the standard Android log le...

mcc by Expert Protege
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AvatarGrab performance issues on Quest

I am testing out the AvatarGrab sample on Quest. I followed the quality setting recommendations here:https://developer.oculus.com/documentation/quest/latest/concepts/unity-build-android/. Despite this, the frame rate is very low and the whole scene s...

Anonymous by Not applicable
  • 2067 Views
  • 11 replies
  • 1 kudos

Quest game goes black when switching between scenes.

Hi there, I'm using SceneManager.LoadScene() to switch between scenes in my Unity build for Quest. The title screen works fine, but then as soon as I trigger the scene change the game gets stuck on a black screen. Any idea of what might be causing th...

yarwad by Explorer
  • 1043 Views
  • 2 replies
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UE4 Audio Pitch

Did a two day baseline push of a SteamVR build of a project to the Quest. The experience is a narrative, when it plays on the Quest though the pitch for all vocal clips we recorded seem like they're at 1.1 - 1.2 pitch value. Has anyone experienced th...

Unity rendering broken [Solved]

With Unity, I used the prefabs OVRPlayerController and LocalAvatar. The hand avatars and the controllers appear upon start of the app (* after configuring the app ID in both required locations).But after a few seconds, geometry rendering quickly dete...

Anonymous by Not applicable
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Elevator

I have this elevator that works if I use the joystick locomotion to go inside but leaves me on the ground if I do walk inside any Ideas? Seems for some reason the character collider is no moving with me if I walk but does if I use the joystick locomo...

Controllers not working on some headsets

I have a very strange situation where the same build functions on one Quest headset but not on 2 others. I have 2 quests, and on both of them, when I load a build from our in-development Unity project, the controllers don't work. Only one controller ...

Unity DrawMeshInstanced not working on Quest

For some reason DrawMeshInstanced doesn't work for me on Quest.I tried both Graphics.DrawMeshInstanced and CommandBuffer.DrawMeshInstanced and they both don't work.DrawMesh does work with no problem.DrawMeshInstanced works on PC running in the Editor...

tzmtn by Explorer
  • 2009 Views
  • 1 replies
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