Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Compute shader support on Quest

Hello, I am trying to run my compute shader on Quest but I always receive errors. I tried building with OpenGLES 3.1 and Vulkan API and both couldn't run it. Even if I try to run sample scenes without compute shaders with the Vulkan API, the app cras...

denizb by Honored Guest
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Accelerometer data?

Is it possible to access the accelerometer data for a Touch controller? Presumably the accelerometer is still detecting movement when the controller is out of tracking. I know it won't be precise, but having a rough idea of the direction the controll...

weasel47 by Heroic Explorer
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  • 0 replies
  • 2 kudos

Native OpenGL Foveated Rendering sample???

I've spent several hours today trying to modify vrcubeworld_nativeactivity to incorporate foveated rendering and it simply will..not...work. OpenGL throws no errors, but it never looks foveated. Can somebody please help or point me to an example of f...

Can't update Santa Cruz

Hello. I am not able to connect to Oculus Quest via phones (tried Oneplus 2, Samsung galaxy S7, Huawei P30). After forcing update with usage of ADB headset is stuck in downloading, and logcat returns that HMD update is at 100%, but OTA is unavailable

Whiti by Honored Guest
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About Multi-View feature from Oculus in Unity

Hi AllI am very excited because I will get the Oculus Quest to start to develop with it.I was searching about Robo Recall game for Quest ( I think It is the best VR Graphics Quality done at the moment for Quest)Since I saw that the Drifter Company us...

Additional Resources

HiI've done some other vr dev before, just looking at getting started with the quest, seeing how much we can push it etc.I was wondering if any of the additional resources supplied if a concept review is passed is particuarly important - contains acc...

edeetee by Honored Guest
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Oculus Spatializer failing on Quest/Go builds

So I have a scene set up to use the Oculus Spatializer in Unity. Everything works fine in PC builds and in the editor (even with the platform set to Android), and yet in builds the spatializer doesn't appear to be active at all. I haven't seen anythi...

ediebold by Honored Guest
  • 617 Views
  • 1 replies
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Quest Networking Capabilities (WiFi, Bluetooth)

Hello all,Question:Is there functionality in any Quest SDK to send/receive data over WiFi or Bluetooth to other devices? Where could I find this?What I want to do:I want to send data from the Quest directly to a MacBook Pro over WiFi. Ideally, I woul...

Any way I can be moved further back on delivery queue?

I'm not sure where I stand in line for delivery of a development unit.However, I'm really only interested in development on OSX, and since that is not yet ready I was wondering if there was some way I could have myself moved to a later shipment so th...

kgelner by Honored Guest
  • 1869 Views
  • 2 replies
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