Quest Development
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XR - using the scanned object specifications

Hello,Im currently working on a XR-Project with my Quest 3 and I need to be able to scan for example a window with the room-scanning, declare it as a window and then in Unity replace every Window with an image.Is it possible to access the object spec...

Caphter by Honored Guest
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Uploading an Android SDK 34 build

Hello,Due to the other SDKs we currently use, we can't go down to target version 32.The APK build I get works great with Quest 2 if I install it via the developer hub, but there's no way to push it to any release channel.Is there any way to force a b...

umutcan15 by Honored Guest
  • 298 Views
  • 0 replies
  • 1 kudos

Starter Quest Unity Project

So, one might assume that all Quest projects developed in Unity share 90% of interaction modes and features. I would assume this would mean Meta would have released a starter project that includes all of these.I've found "All In One SDK", but there's...

How to copy Depth API image to a PNG?

I want to use the Depth API to copy the depth image to a PNG file on Quest 3.https://developer.oculus.com/documentation/unity/unity-depthapi/#depth-apiI'm modifying the Depth API sample:https://github.com/oculus-samples/Unity-DepthAPII'm getting the ...

Mapping entire house rather than single room

I don't have a massive house, but have found it rather annoying having to remap every time I use the Meta Quest 3 in a different room.Is it possible to either have multiple boundary's (as it often will recognise if you are in the same one) that you c...

Preview Apps not being able be installed / not appearing

I am trying to do playtesting using release channels.It is working fine for most of my users, but some cannot install the game. When they go to their "preview apps" section of their account (which is nearly impossible to find), it shows nothing, even...

vrblp by Honored Guest
  • 486 Views
  • 3 replies
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Stuck in App Store Review for 7+ months

Hello, I'm developing a game for the Quest 2 as part of a small indie studio. We submitted our game to be reviewed for the oculus app store, and it's been stuck in review for over 7 months. I understand the average is 3 months, so what's going on? We...

How to contact meta support as a developer?

I'm part of a small indie studio and we submitted a game to be reviewed for app lab 7 months ago. Nothing has happened and the game is stuck in review. We've had no communication from Meta, and we fear that something has gone wrong during the review ...

Looking for 3d CAD files of Meta Quest 3 Controller.

Hi everyone,I'm Felix from Haply Robotics. We specialize in creating haptic force feedback technology that brings a tangible sense of touch to VR experiences. Our work is all about pushing the boundaries of what's possible in virtual reality, and you...

HaplyFD by Honored Guest
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How to get Real-time Depth data by Quest 3?

I'm wondering if the current Quest 3 offers any APIs that allow real-time retrieval of depth data.I'm interested in whether it can capture 3D data of scanned objects after a full rotation, or any other applications.Uncertain about its accuracy or whe...

ShiaoC by Honored Guest
  • 1298 Views
  • 2 replies
  • 2 kudos

Allowed content on Quest 3 store

Not sure if this is the right place to ask but I am interested in developing a game where NFTs are used. I would not be selling NFTs in-game, it would be transferred into the game via other means. I couldn't find any documents on what was allowed/not...

Combine real objects with real objects

Hi all,I am developing an Unity App. In my project, I want to use the AR camera to track real objects in a virtual environment. Considering that meta does not allow access to the oculus camera, I decided to use an external camera as a cameraAR for Vu...

MaraJets by Honored Guest
  • 363 Views
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OSC/WebSocket/MQTT to Quest

Hi there, I'm trying for a few days to have something working on UE4.27 and I'm hitting a wall. I've made a blueprint where i'm able to receive OSC input data from a remote laptop to a UE4.27 app that then triggers an event (for now print something o...

valfg by Explorer
  • 2689 Views
  • 5 replies
  • 1 kudos

Disable guardian in passthrough mode

We have an app that has passthrough enabled at all times so you can walk around your location and add virtual items to the real world. However, the player is required to travel across far distances in real life while using the app.Is there a way for ...

creating custom home environments

Hi there,i wanted to create my own cutom home environment and try to figure out how to do it properly.I found a tool on Github where you can turn a gltf scene into an apk. but i would like to use Uneal or Unity to have more controll over the outcome....

Skib1 by Explorer
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  • 0 replies
  • 2 kudos

Motion in Unity does not match actual motion

After updating to the most recent imports, i.e. using the latest UPM off Unity Store, Unity Version 2021.3.33f1, I am encountering a strange bug. With a very basic scene (an OVRCameraRig and a plane at 0,0,0), we find that the ground in VR does not m...

himeko_tsuruta_1-1705438834782.png himeko_tsuruta_2-1705438845854.png

Can't apply LocomotionExample scene to my project

Hello all. I am quite new to developing for VR, and have been attempting to work through the tutorials Meta gives for Quest 2 development using Unity. I did the Playground Tutorials (https://developer.oculus.com/documentation/unity/unity-tutorial-bas...

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