Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

a MDM system, intern or 3party apps

Hi.Iam a teacher on a school, and wil use a lot of quest....Only whe wil have a mdm to manage all the glases... Some experience?Or is the new ODH also a option to manage the devices.Or are there new options for a MDM

Handling Payment Outside of Meta?

Hi there!My team and I are wondering how to go about handling payment and customer access on our end vs. through Meta. Take Tennis Sense Arena as an example (https://tennis.sensearena.com/store). You purchase a subscription on their platform, and the...

System gesture is reserved

The Meta team canceled my app submission because they said that for apps that support hand tracking, the system gesture is reserved and should not trigger any other action within the app. How can I address this problem? They sent me some links, but t...

EfimB by Honored Guest
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In-app purchase failed. errorCode=0

Hi, I have been trying to integrate IAPs into a Unity VR project using the Oculus SDK. I have a free consumable add-on defined in the developer console (I haven't set up payment info) and then in my C# code I have:IAP.LaunchCheckoutFlow(product.Sku)....

Share global mesh?

Hi, I want to build a multiplayer game that uses the room global mesh, but in order to make sense I need all the players to share the same mesh, not a different one each, as the mesh will be used as an interactive shared element. I know that sharing ...

Aupuma by Explorer
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MQDH not adding new device

I've been trying to add my Meta Quest 2 to the MQDH app all day. I have my Quest 3 added (stays in the office, where the Quest 2 is mine and stays at home). I've managed to get t othe end off the "Set up new device" process where it says it was a suc...

NeoKuro by Honored Guest
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Constant Errors in logs

Hi all, new user here. I'm exploring creating apps for the Quest 2 using Unity and ran into some strange behaviour, were the app suddenly stopped installing onto the Quest 2. I opened the device logs from MQDH and saw some concerning activity. 02:56:...

Issues with colocation while chaning scenes.

I have two scenes in my Unity game. The players connect p2p with netcode in the first scene and when the button is pressed the following code is executed to change scenes. After which the colocation building block from the meta sdk fires in the new s...

Spatial Anchor Sharing using router without internet

Hello,I am currently working on a MR app using Unreal Engine 5.3.2 and we have successfully implemented spatial anchor sharing within our app for local multiplayer on an internet connection. However, for security reasons, we need our app to work with...

jatalCXR by Explorer
  • 2086 Views
  • 6 replies
  • 3 kudos

Is the Meta XR SDK at its peak?

Do you guys think there will be any upcoming major updates for the Quest 3 like the Scene API? If so what kind of new features are you guys hoping for https://vlc.onl/?

e1rnen by Honored Guest
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Unable to save assets despite all green checkmarks?

The app submission portal is not allowing me to save assets despite all assets having a green check. Save is greyed out with a non-working hyperlink that says "Click here". Nothing happens when clicking the hyperlink. Anyone know a solution or having...

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Optimum1 by Honored Guest
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  • 1 replies
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React native viro showing blank screen

Am developing an app for Meta Quest 3 using viro. import { ViroARScene, ViroARSceneNavigator, ViroScene, ViroText, ViroTrackingReason, ViroTrackingStateConstants, ViroVRSceneNavigator, } from "@reactvision/react-viro"; import React, { useState } from...

imgpsh_fullsize_anim.jpeg com.oculus.shellenv-20240709-221344.jpg
SujaSP384 by Honored Guest
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Resolved! [BUG] Infinite load when build install bug

Hi have an error when i try to build an APK, if the APK fails, the package have an infinite install cycle and the logs loop into errors : The error when i try to build is the following : Also i can't find a way to have a deep uninstall of the previou...

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Ngoyon by Protege
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  • 3 replies
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I want to add MultiWindow to my 2D app.

I have an existing 2D app for Android (in Kotlin) which I want to port to the Quest 2/3. I got most of it working but I am stuck with adding Multi Window Support.My goal would be to be able to drag an item/tab and drop it outside to create a new wind...

Compare Body Pose Tutorial Questions

Hey!I followed this tutorial and I have some questions/problems about it Tutorial link - https://developer.oculus.com/documentation/unity/unity-isdk-compare-body-poses/1. I managed to finish the tutorial without problems I see the skeleton and it wo...

GadREKT by Honored Guest
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Resolved! MRUK Create a new Scene

The documentation (Docs Link) says:Using Mixed Reality Utility Kit, the function MRUKRoom.IsPositionInRoom(Vector3 pos) can be used to check whether the camera rig pose is present in the loaded scene or not. If it is not, offer users to capture a new...

IseTM by Explorer
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  • 9 replies
  • 1 kudos

Oculus Shared Spaces Travel Error

 Hi everyone. Using shared spaces provided by meta, everything works, but I am getting weird travel errors. I am sure console execution command is following general rules. open [level_name]?Listen. Anyone could help? Here is a log.

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yrslv_v by Honored Guest
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Delete rooms

I know it has already been asked but it was a long time ago and maybe someone has already found a solution.Is there an API call (preferably using Native development) to delete the rooms created with xrRequestSceneCaptureFB?

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