Quest Development
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Facebook ad manager & Oculus Store

Hi everyone,So we launched a VR Game and want to advertise it on Facebook & Instagram. We do that in the Facebook ad manager for our game in the oculus store. The problem is that we can't track if the ads are doing anything at all. We don't see purch...

Recenter view not working correctly

I've been having an issue with the recenter view functionality (holding down the oculus button to recenter the app) not working correctly in builds. When running the app in VR Preview in Unreal Engine, using the oculus button to recenter the app work...

How to access imagery from the cameras?

I want to develop an XR app which involves tracking of real objects. I can't figure out how to access the imagery from the cameras, which I need to do this. Can't find any mention of it in the docs.Can someone point me to the relevant docs?

Is it possible to detect when crossing eyes?

Hi,In Meta Quest Pro, Unity (2022.2.11) and latest Quest Integration plugin (50),Is it possible to detect if player is crossing their eyes?My test was to add OVREyeGaze to two objects (each set with its corresponding Left/Right eye value), placed the...

guywald by Honored Guest
  • 1 replies
  • 2 kudos

Unable to update App Lab page

In the overview page for my game on , I'm unable to make any changes to App Lab page. The 'Edit App' button is not selectable and on-hover this message appears: "You have a pending unapproved app submission". It has been ...

JD_VR by Honored Guest
  • 0 replies
  • 0 kudos

Renderdoc + unity

Hello, i am using renderdoc meta fork v55. I can connect to development builds of my unity game on my quest 2, but when i go to set the workspace after ive picked the application to launch, i can only select on the device. And then saving captures do...

joe.sig by Honored Guest
  • 1 replies
  • 0 kudos

Unity 2D Texture array not animating

I'm running a simple test in Unity, playing frames of a 2D texture array over time with a shader. The frames play correctly in Unity editor, and with Oculus Link on device. But when I sideload an apk of the test on device, the fames do not play. I'm ...

DanaSN by Honored Guest
  • 0 replies
  • 0 kudos

entire scene fly down for unknown reasons

Hey team. For unknown reasons all objects on scene (even static ground) are moving down. Quest 2, latest updates, OVRPlayerController are from DebugUI (btw debudUI sample is never moving)Unity 2022.3.10f1Any ideas why??

Multimodal hands and controller coming to Quest 3?

Hi there, was hoping to do a quick prototype of a sword (right hand, controller tracked) and spell (left hand, hand tracked) game, but have found out the multimodal/concurrent feature is only for the Quest Pro.Are there any plans to bring this to the...

longcon1 by Honored Guest
  • 0 replies
  • 0 kudos

Best practices for continued support of Quest 1

We are hoping to continue support for Quest 1 users while keeping that version of our app at sdk version 50. I've been looking around a while now for the best practice approach on how to potentially use release channels or something along these lines...

Unable to verify company

I am an independent developer with an LLC registered in my state, I talked to my Licencing Agency and sent Meta everything that should be required for verification and more invoices, tax id, access to the licensing forum, certificate of good standing...

Resolved! IAPs Not working second time

I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then the next time you try to purchase, there's no popup. ...

Cant create promo code (SQL error)

I am getting this: GraphQL server responded with error 1675030Error code: 675030Trace ID DzPivAnC0pgDid anyone experience something similar? This only happens with certain code words I am trying to use, others work but we need a specific one since we...

graphQL Fehler Quest.JPG

Meta Quest 2 Controllers Acceleration

Hello, I'm trying to access linear and angular acceleration of Meta Quest 2 controllers. Here's the code I'm using: OVRInput.GetLocalControllerAcceleration(OVRInput.Controller.RTouch); It always returns vector with all components set to 0 for both co...

0xMaty by Honored Guest
  • 3 replies
  • 1 kudos

OculusMatchMaker error_subcode 1891537

Hi!We have almost all the Oculus Data Use Checkup permissions, and we can't tell why we can't create a public matchmaking room any more (We realise it's being discontinued, but our games have used it for a long time) This is the error we get : (error...

Resolved! App crash if load from Alpha channel

Hi all. I have successfully uploaded the app to Alpha channel and passed all the test. But it will crash or only show black screen if load via store. However, there wont't be any problems if I install the same build via Developer Hub. Developed using...