Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

SharedSpaces PhotonNetDriver linker error

Hi, I have been following isntallation guide in https://github.com/oculus-samples/Unreal-SharedSpaces and have successfully managed to install photon engine and make authentication. However, I am using UE5.3.2 and I am having an issue with your plugi...

yrslv_v by Honored Guest
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I lost my developer account and can't verify again.

As subject, I lost my developer account and can't verify again. Once I logout from app Meta Quest, I found that I lost my developer account when I login.I tried to setup two-factor authentication but I can't recieve SMS although waited for few minute...

supportg by Honored Guest
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Running 2 or more simultaneous VR apps on Quest

Hi everyone, I'm a PhD student working on a Meta Quest app for accessibility. My current pipeline intends to run a Quest app native on-headset, stream a live feed to a PC (which processes some data from the app), then route some data from the PC back...

dkiiro by Honored Guest
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Quest User Feedback mechanism is not good.

I use the PTC. Whenever I finish a game (for example) I get a feedback message. I appreciate this, but sadly we're expected to use the terrible in headset keyboard that lacks even for and back arrows so offering feedback is both infuriating and labor...

Quest 3 microphone settings

We need an option asap to disable or enable microphone noise suppression, most cannot be heared and are regressing to quest 2 as a result, other mic settings would be great too, volume output and other things able to be toggled or altered.

How can I request the source of Horizon OS?

Hello,I am a college student and I am doing a research project in app testing on Quest. Is it possible to request the source of Horizon OS, so that I can access lower-level or kernel info of the device and set up a testing sandbox directly at the sys...

Resolved! Friend Leaderboards - Request "after rank"

Hi,I am currently implementing leaderboards (in a Unity project).When displaying all data, I can use the "GetEntriesAfterRank" function to allow the user to 'page up' and 'page down' through the scores. However, when displaying "Friends only" there d...

Resolved! Can't Get User Name (App Lab)

I am developing an Oculus Quest app for release on the App Lab. Previously, I was able to get the player's user name just fine via Oculus.Platform.Users.GetLoggedInUser().OnComplete(getLoggedInUserComplete); but recently that stopped working and now ...

Quest 3 v66 haptic strength

Hey, I have noticed a massive reduction in Quest 3 v66 vs prior haptic strength (battery saving?) using Meta Haptic Studio files and HapticClipPlayer at 1.0 amplitude (max), has anyone else observed?

Testing Shared Spatial Anchors during dev

Hello everyone, I am building an app that requires shared spatial anchors, thus it is a multiplayer app. So I have two questions:1- Quest development requires using Quest Link when trying the app in Unity, which is fine, but when I want to test in mu...

Why is there no Translation App in AR?

is there any particular reason this hasn't been done? would be a useful tool to be able to live translate signs and book to your preferred language through the quest's cameras. I scoured the internet in search of any project like this, i tried using ...

zedmo by Honored Guest
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Leaderboards stopped working for some players

Hi everyoneA few days ago, some users started reporting that they couldn't run the game. The problem was that the ovr_User_GetLoggedInUser function was failing. We managed to get rid of the use of this function, but unfortunately, after the update, e...

Spatial Anchors using Tethered Quest 3

Hi All,Been building an application to use spatial anchors. However, my app is for a quest 3 that has to be tethered to a computer, and haven't been able to get it to work - All of the documentation for spatial anchors assumes standalone VR. Has anyo...

lumski by Honored Guest
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AutoDriver on Quest Pro

The official documentation states that the E2E testing is available for Quest and Quest 2 devices. Has anyone tried using AutoDriver with Quest Pro?

lucosias by Honored Guest
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Access private folders

hello, I have this problem, I have the Meta Quest 2 and to mod a game I have to access private folders, but when I try to use them I get a pop up where it says "to protect your privacy you can't use this folder" or something like that, despite I have...

Mariastro by Honored Guest
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Resolved! Upload Build OBB - Problem Never Upload

Hi, since many day, we cannot upload our build with platform tools.Message says : :white_heavy_check_mark: Successfully Validated Build⬆ Retrieving upload filesOBB File: 1.8GB2 Assets: 2.0GBAPK: 138.7MB⬆ Uploading 3 expansion filesA network error occ...

Quest 2 air link require pairing after each reboot.

I am using Quest 2 with Air Link on windows 10 PC.In order to pair I am connecting the USB cable and after that I able to Air Link the headset. The problem is after each reboot of Quest 2 I need to pair again the headset. Before it was paired all the...

arooly by Explorer
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  • 1 replies
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Media Projection is disabled on v44

We are developing VR device management system that can monitor VR viewers' screens.we are implementing mirroring function using MediaProjection API, and it worked in v43.However, after updating to v44 it was not working and we found the following log...

New app

There is this mystery game that I think would be very good for a VR world app. It’s called Duskwood what Duskwood is it’s mystery game that you try to find clues and you get to interact with the players that are in the game. I don’t know about you al...

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