Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Friend Leaderboards - Request "after rank"

Hi,I am currently implementing leaderboards (in a Unity project).When displaying all data, I can use the "GetEntriesAfterRank" function to allow the user to 'page up' and 'page down' through the scores. However, when displaying "Friends only" there d...

Resolved! Can't Get User Name (App Lab)

I am developing an Oculus Quest app for release on the App Lab. Previously, I was able to get the player's user name just fine via Oculus.Platform.Users.GetLoggedInUser().OnComplete(getLoggedInUserComplete); but recently that stopped working and now ...

Quest 3 v66 haptic strength

Hey, I have noticed a massive reduction in Quest 3 v66 vs prior haptic strength (battery saving?) using Meta Haptic Studio files and HapticClipPlayer at 1.0 amplitude (max), has anyone else observed?

Testing Shared Spatial Anchors during dev

Hello everyone, I am building an app that requires shared spatial anchors, thus it is a multiplayer app. So I have two questions:1- Quest development requires using Quest Link when trying the app in Unity, which is fine, but when I want to test in mu...

Why is there no Translation App in AR?

is there any particular reason this hasn't been done? would be a useful tool to be able to live translate signs and book to your preferred language through the quest's cameras. I scoured the internet in search of any project like this, i tried using ...

zedmo by Honored Guest
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Leaderboards stopped working for some players

Hi everyoneA few days ago, some users started reporting that they couldn't run the game. The problem was that the ovr_User_GetLoggedInUser function was failing. We managed to get rid of the use of this function, but unfortunately, after the update, e...

Spatial Anchors using Tethered Quest 3

Hi All,Been building an application to use spatial anchors. However, my app is for a quest 3 that has to be tethered to a computer, and haven't been able to get it to work - All of the documentation for spatial anchors assumes standalone VR. Has anyo...

lumski by Honored Guest
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AutoDriver on Quest Pro

The official documentation states that the E2E testing is available for Quest and Quest 2 devices. Has anyone tried using AutoDriver with Quest Pro?

lucosias by Honored Guest
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  • 3 replies
  • 1 kudos

Access private folders

hello, I have this problem, I have the Meta Quest 2 and to mod a game I have to access private folders, but when I try to use them I get a pop up where it says "to protect your privacy you can't use this folder" or something like that, despite I have...

Mariastro by Honored Guest
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Resolved! Upload Build OBB - Problem Never Upload

Hi, since many day, we cannot upload our build with platform tools.Message says : :white_heavy_check_mark: Successfully Validated Build⬆ Retrieving upload filesOBB File: 1.8GB2 Assets: 2.0GBAPK: 138.7MB⬆ Uploading 3 expansion filesA network error occ...

Quest 2 air link require pairing after each reboot.

I am using Quest 2 with Air Link on windows 10 PC.In order to pair I am connecting the USB cable and after that I able to Air Link the headset. The problem is after each reboot of Quest 2 I need to pair again the headset. Before it was paired all the...

arooly by Explorer
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  • 1 replies
  • 1 kudos

Media Projection is disabled on v44

We are developing VR device management system that can monitor VR viewers' screens.we are implementing mirroring function using MediaProjection API, and it worked in v43.However, after updating to v44 it was not working and we found the following log...

New app

There is this mystery game that I think would be very good for a VR world app. It’s called Duskwood what Duskwood is it’s mystery game that you try to find clues and you get to interact with the players that are in the game. I don’t know about you al...

Quest3, floor level too low

New Quest3 (I had Quest2 for a while)Floor level is half a meter too low in the dock room. Also when I build my apps. I am floating half meter above floor level. I tried to erase boundary many times. And also to set floor level manually. Nothing work...

Eye tracking in WebXR

Hi, I'm wondering if access to eye tracking is available through WebXR. I'm trying to develop something with WebXR that can use the eye tracking on my Quest Pro, but I didn't see any documentation explicitly mentioning this.

Micmick by Honored Guest
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Account linking against an App, not Org

Hi, I have two questions regarding account linking.Question 1:From what I can see, one can only manage account linking for a user with an entire org, not against an app. Is there possible to do this with just one of my apps, not the entire Org?Questi...

Kindem by Honored Guest
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Slow C++ synchronization primitives on Quest

Hello all,I've recently found that some C++ synchronization primitive operations (specifically std::condition_variable::notify_one() and std::counting_semaphore<>::release()) are very slow on Meta Quest. These functions are taking several millisecond...

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