urgent quest!! please help
I m gonna export this VR headphone to other countries and the airline need to UN38.3 test report.anyone has a link or something smillar UN38.3 test report??I need it urgent!!!!!!!!
I m gonna export this VR headphone to other countries and the airline need to UN38.3 test report.anyone has a link or something smillar UN38.3 test report??I need it urgent!!!!!!!!
Hello, Would it be possible to publish a "non-VR app" on Applab or Quest Store? such as Facebook app on Quest??
Is there a way in Unity to check if Handtracking is active or controller?With OVRHand.IsTracked I can check if a hand is currently tracked, but this does not tell me if handtracking is active.Also, is there a similar command to check if teh Quest los...
I was really excited about platform features becoming available for all devs, but it seems like the current state of the OIP is just terrible. Hands don't work properly. Error messages all around. Does anyone know if the Unreal version is any better?...
My game using UE 4.25 has worked perfectly for a long time but after the latest Quest update 0.39 it will no longer launch. All that happens is the home menu disappears for a few seconds and re appears. It doesn't even generate a log file if I make a...
Can someone please help Can someone please help At one time, you're able to expand the Explorer page by just hold the trigger on the corner now it does not please advise
I'm developing a Quest app in Unity that primarily uses hand tracking, but uses controllers in the beginning to align the VR content with real-world space. When the app starts we would like to display a message instructing users to enable hand tracki...
I was wondering if it is possible to disable the hand-tracking System Gesture (open palm towards the headset to bring up the Oculus universal menu) for Quest in Unity. This function interferes with my custom hand-tracking UI, as I'm using finger pinc...
Has anyone managed to enable the passthrough function?https://developer.oculus.com/experimental/passthrough-api/ I've tried the Oculus Integration 31.0 passthrough sample scenes, but I'm getting the error "Failed to initialize Insight Passthrough. Pa...
Having a lot of trouble getting alpha blending (alpha or additive) working with URP. The built-in Unlit shader actually works and blends fine. But I'm working with some simple Shader Graph shaders downloaded from the asset store that aren't doing any...
Any idea why after adding controller vibrations random crashes started while playing standalone Quest2 and whenever trying to servertravel why haptic are ON?
I want to develop an app using Spectator Mode in Quest2.For now, I built the Oculus Integration sample scene, Oculus/VR/Scenes/SpectatorMode.unity, and ran it on Quest2. However, the video cast to my smartphone did not switch to Spectator Mode when I...
Hi guys, I've managed to create a matchmaking lobby unfortunately I'm stuck at trying to JoinSession() on the second headset. I read on https://www.reddit.com/r/unrealengine/comments/optd6y/the_secret_oculus_quest_2_multiplayer_guide/ that listen ser...
Hello, So I have a working project with the new version 13, when I tick "Enable Physics Capsules" in OVR Skeleton script, inside the OVRHandPrefab, the capsules behave wired.So, as soon as the hands are detected, the capsules appear basically at the ...
Hey! I am gonna be buying a quest 2 soon. But I really don't want to deal with charging the battery. I want to keep the battery between 20%-80% charge (The level of charge in which the least amount of damage to the battery over time is done) So I was...
Dear community, I am working with an APK developed by a developer in our team. In the Oculus Developer Hub application on Windows 10, I select the Quest 2 under My Device, select Apps and "Upload" in the field "Upload an APK", select the APK (as desc...
Hi,Sorry that this is a really basic question but I couldn't see how to find the answer. I want to be able to track my player throughout the game (on a Quest 2) and then download the data (where they went, what they did etc) onto a PC - could someone...
I am now using Unity 2019.4.36, recently updated from Unity 2019.4.23. I rebuilt my Quest 2 project and deployed to the device and now it launches a black screen. Trying to unravel what has changed/not changed. I'm using Android API 30. Is this the c...
Hello everyone, I am currently developing a VR game within Unreal Engine 4, and I am trying to ascertain within my blueprint whether or not the player is using a room-scale or stationary boundary while in VR Preview. I have attempted to work with the...
All of our apps on Quest 2 use a voice recognition UI. Starting with OS version 38, our voice recognition can't access the mic if we're recording video. Our headsets that still have OS version 37 can still record the in-headset audio and access voice...
Hi all, I'm a trauma surgeon and have been developing an advanced VR trauma training program at my university using the Quest. I've been combing the Oculus website trying to figure out how to get in touch with the actual company to see if they partne...
I was thinking about developing an app that uses fitness data.is that possible for a 3rd app to get access to the data?some SDKs?thanks a lot!
I keep getting three dots when I download an update from the store. It happens when the download is a partial update, not a full reinstall. I have to uninstall and do a full re-install. Looking at adb logcat, I see that it is not finding an obb patch...
Hello!I'm trying to make a grab scene with my Oculus Quest 2, but not working. I've try with CustomHands Scene but hands rendered upside down and tracking not working. I've try too with OVRHandPrefab + OVRGrabber, tracking and rendering are good, but...
Hello,I'm trying to use an external USB-C camera connected to the Oculus Quest HMD. I'm trying to access to this camera in Unity. When connected, I'm using Android native API to ask for USB permission. But unfortunately the permission dialog does not...
Hello all, I just wanted to share a pictures of my travel VR rig setup @ GDC 2022 in hopes that it helps others in the future that need to travel and dev VR on Quest. It is pretty much the most light weight and powerful setup I could put together. Ma...
Hi all, From all the resources I have screened, it remains unclear if my Oculus Quest 2 would work with my iMac (Retina 5K, 27-inch, 2020) 3,8 GHz 8-Core Intel Core i7 under macOS BigSur. I was able to setup ODH with ADB over Wi-Fi, but TwinMotion or...
Hey all - sorry for pasting in a tweet but I don’t have the video on my phone! This is the issue I am having: https://twitter.com/roydmagnuson/status/1506010679668576261?s=21 As you can see the material is rendering behind the UI element when passthr...
I'm considering buying a Quest 2 for our perception lab, but there's one question that I keep being unclear about, so I hope someone here can answer it: I need to be able to access the (23 DOF?) hand tracking data, and save it for offline analysis. S...
It would be great to have performance counters and shader disassembly built right into Vulkan. Check out VK_AMD_shader_info, this way we can dump disassembly into logcat or even display in the app itself!It would be really cool if you would give us a...