Is there a way in Unity to check if Handtracking is active or
controller?With OVRHand.IsTracked I can check if a hand is currently
tracked, but this does not tell me if handtracking is active.Also, is
there a similar command to check if teh Quest los...
I was really excited about platform features becoming available for all
devs, but it seems like the current state of the OIP is just terrible.
Hands don't work properly. Error messages all around. Does anyone know
if the Unreal version is any better?...
My game using UE 4.25 has worked perfectly for a long time but after the
latest Quest update 0.39 it will no longer launch. All that happens is
the home menu disappears for a few seconds and re appears. It doesn't
even generate a log file if I make a...
I'm developing a Quest app in Unity that primarily uses hand tracking,
but uses controllers in the beginning to align the VR content with
real-world space. When the app starts we would like to display a message
instructing users to enable hand tracki...
I was wondering if it is possible to disable the hand-tracking System
Gesture (open palm towards the headset to bring up the Oculus universal
menu) for Quest in Unity. This function interferes with my custom
hand-tracking UI, as I'm using finger pinc...
Has anyone managed to enable the passthrough
tried the Oculus Integration 31.0 passthrough sample scenes, but I'm
getting the error "Failed to initialize Insight Passthrough. Pa...
Having a lot of trouble getting alpha blending (alpha or additive)
working with URP. The built-in Unlit shader actually works and blends
fine. But I'm working with some simple Shader Graph shaders downloaded
from the asset store that aren't doing any...
I want to develop an app using Spectator Mode in Quest2.For now, I built
the Oculus Integration sample scene,
Oculus/VR/Scenes/SpectatorMode.unity, and ran it on Quest2. However, the
video cast to my smartphone did not switch to Spectator Mode when I...
Hi guys, I've managed to create a matchmaking lobby unfortunately I'm
stuck at trying to JoinSession() on the second headset. I read on
that listen ser...
Hello, So I have a working project with the new version 13, when I tick
"Enable Physics Capsules" in OVR Skeleton script, inside the
OVRHandPrefab, the capsules behave wired.So, as soon as the hands are
detected, the capsules appear basically at the ...
Hey! I am gonna be buying a quest 2 soon. But I really don't want to
deal with charging the battery. I want to keep the battery between
20%-80% charge (The level of charge in which the least amount of damage
to the battery over time is done) So I was...
Dear community, I am working with an APK developed by a developer in our
team. In the Oculus Developer Hub application on Windows 10, I select
the Quest 2 under My Device, select Apps and "Upload" in the field
"Upload an APK", select the APK (as desc...
Hi,Sorry that this is a really basic question but I couldn't see how to
find the answer. I want to be able to track my player throughout the
game (on a Quest 2) and then download the data (where they went, what
they did etc) onto a PC - could someone...
I am now using Unity 2019.4.36, recently updated from Unity 2019.4.23. I
rebuilt my Quest 2 project and deployed to the device and now it
launches a black screen. Trying to unravel what has changed/not changed.
I'm using Android API 30. Is this the c...
Hello everyone, I am currently developing a VR game within Unreal Engine
4, and I am trying to ascertain within my blueprint whether or not the
player is using a room-scale or stationary boundary while in VR Preview.
I have attempted to work with the...
All of our apps on Quest 2 use a voice recognition UI. Starting with OS
version 38, our voice recognition can't access the mic if we're
recording video. Our headsets that still have OS version 37 can still
record the in-headset audio and access voice...
Hi all, I'm a trauma surgeon and have been developing an advanced VR
trauma training program at my university using the Quest. I've been
combing the Oculus website trying to figure out how to get in touch with
the actual company to see if they partne...
I keep getting three dots when I download an update from the store. It
happens when the download is a partial update, not a full reinstall. I
have to uninstall and do a full re-install. Looking at adb logcat, I see
that it is not finding an obb patch...
Hello!I'm trying to make a grab scene with my Oculus Quest 2, but not
working. I've try with CustomHands Scene but hands rendered upside down
and tracking not working. I've try too with OVRHandPrefab + OVRGrabber,
tracking and rendering are good, but...
Hello,I'm trying to use an external USB-C camera connected to the Oculus
Quest HMD. I'm trying to access to this camera in Unity. When connected,
I'm using Android native API to ask for USB permission. But
unfortunately the permission dialog does not...
Hello all, I just wanted to share a pictures of my travel VR rig setup @
GDC 2022 in hopes that it helps others in the future that need to travel
and dev VR on Quest. It is pretty much the most light weight and
powerful setup I could put together. Ma...
Hi all, From all the resources I have screened, it remains unclear if my
Oculus Quest 2 would work with my iMac (Retina 5K, 27-inch, 2020) 3,8
GHz 8-Core Intel Core i7 under macOS BigSur. I was able to setup ODH
with ADB over Wi-Fi, but TwinMotion or...
Hey all - sorry for pasting in a tweet but I don’t have the video on my
phone! This is the issue I am having:
https://twitter.com/roydmagnuson/status/1506010679668576261?s=21 As you
can see the material is rendering behind the UI element when passthr...
I'm considering buying a Quest 2 for our perception lab, but there's one
question that I keep being unclear about, so I hope someone here can
answer it: I need to be able to access the (23 DOF?) hand tracking data,
and save it for offline analysis. S...
It would be great to have performance counters and shader disassembly
built right into Vulkan. Check out VK_AMD_shader_info, this way we can
dump disassembly into logcat or even display in the app itself!It would
be really cool if you would give us a...